# Unity YAML / text assets — keep as text, normalize line endings *.cs text diff=csharp *.cginc text *.shader text *.meta text *.unity text *.asset text *.prefab text *.mat text *.anim text *.controller text *.json text *.md text *.txt text # Treat large binary assets with Git LFS (enable `git lfs install` to use) *.psd filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.tga filter=lfs diff=lfs merge=lfs -text *.unitypackage filter=lfs diff=lfs merge=lfs -text